Mayan Winter // Alternative History / Environment / Mood / Technique Demo
This is a piece that I did for an in-class demonstration at FZD School of Design on the topic of integration of photos into your concept art workflow.
The content premise for the piece was not too complicated: I wanted to take a historic, architecture based environment and put a bit of a spin on it to make it interesting. I got inspired by images of Mayan and Aztec archaeological sites and I also by my reading in the last couple of months about catastrophic climate changes in prehistoric times caused by meteorite impact. Amidst all that speculation about how our society would handle such an event, I wondered how ancient civilisations like the Mayans would have tried to deal with that and that is basically what this piece shows.
I imagined a mid size Mayan city on the cost after a dramatic temperature drop and a couple of days of snowfall, desperately huddling together and turning to their gods, trying to placate their obvious anger with some burnt offerings.
Design: Near Future Homicide Detective // Design / Gear / Linework & Value
A little something different today, not only the usual 90 minutes fumbling around with brushes ;). I have been reading up on the impact of AI on jobs in the future and also had a re-run of The Wire lately as background chatter while working. That crossed over at some point and I played a little head experiment, what a show like The Wire could look like at around 2030 or 2040. Sure AI and robotics will have made a big jump by then, but would a run down police force like the portrayed Baltimore PD be even able to afford that? Expensive patrol robots vandalized on a regular basis? Cameras on every corner and high end crime prediction AIs racking up server time in the millions? Probably not. I would guess that they would probably have a centralized core system for coordination and data processing but beyond that it would still be meat bags, doing the groundwork.
That’s how I came to this equipment design study (done in roughly 4 hours), that focuses heavily on the possible, rather than on the crazy high tech. AR glasses with bone conduction and mic providing continuous connection to the coordination AI (and neck strap so these drunks don’t lose them… that often); shoulder holster with integrated radio antenna, Thumbprint locked weapon holster and 2 miniaturized body cameras to fit into a shirt collar; Utility pouch for relatively up to date foldable service phablet together with smart watch; Wireless charging holsters (powered by the battery unit in the shoulder holster) for 3-4 lightweight forensic drones (LIDAR and stereoscopic multi spectral crime scene mapping and evidence recognition). Also of course a pattern projector for certain synthetic fabrics, to display identification as police (When weapon is drawn and the detective is NOT undercover :D). Oh yeah and they got finally rid of the stupid idea of buttons on shirt by using smart material bonding strips, which comes in handy when the whole outfit is a little desheveld from a hard previous night out drinking, like this detective has done. New tech, old vices...
Near Future Homicide Detective 02 // Design / Gear / Linework & Value
Again something different in this little post: I did a character/equipment design not too long ago for a near future homicide detective, inspired by recent articles and podcasts about AI’s impact on the workplace in the years to come and a recent rewatch of the all time great cop series ‘The Wire’.
In the same setting, I felt compelled to do another detective of the homicide department of the Baltimore PD. I am focusing on a centralized core system for coordination and data processing but beyond that it would still be meat bags, doing the groundwork, so no Minority Report kind of tech or Elysium-esk robot policemen in this environment.
Since I did the female Jimmy McNulty version last time around already as African American, this detective comes from another ethnic background that will predictably see a population increase all over the world. I see him as an adaptation of Bunk Moreland from the original show, that’s why he displays a certain pride in his suit style (including the 3D-printed fabric applications), along with considerable weight and sports a strongly flavored cigar type vape device. An AR monocle-visor is less distractive than the full glasses (still complete though with bone conduction headphones and mic) and he also carries the crime scene data hub at his utility harness that provides feed updates from the sky-mimetic blimp drone overhead that relays the gigabytes of traffic back and forth, which the cops need to work. He also carries the standard shoulder holster with integrated radio antenna, thumbprint locked weapon holster and 2 miniaturized body cameras clipped to different sections of his attire; He has taken his foldable service phablet out of the utility pouch to casually display his credentials to a citizen he is questioning; Due to the spacious data hub he is not carrying as many forensic LIDAR drones. He also tries to keep the pattern projector for the ID display in his shirt’s fabric at a minimum, since he hates the visually loud projections, that - according to him - “ruin every m*?@§#$%&*ing outfit”.
Just FYI: Crime scene tape is still a thing (but now aided by telescopic stand poles with Gecko-polymer strips to stick to concrete like industrial glue) because nothing is more annoying than when these fancy holo barrier projectors get vandalized ;) .
The Siege // Fantasy / Medieval / Environment / Design
Exposition shot for the siege that has lend the piece it's working title. The castle and the town about to be besieged in the first rays of sunlight after a serious thunderstorm. Focus of this piece was the design of the castle and how it integrates with the supporting town.
All artwork in this section has been created entirely by myself.
Hypothermia - The First Gear Grinders // Alternate History / London / Ice Age / Environment
Returning to one of my old projects for an environment piece about light and architecture.
In this alternate history scenario, set around 1900, industrial age Europe is hit by an ice age.
In earlier work, I have explored, how the scenario has evolved in London over 5 years of bitter winter, how people have survived and what factions have formed. This piece is a kind of an origin story moment for the religious fanatics, that would become known as “Gear Grinders” for their hatred of technology.
Depicted is the moment, in which the self declared new Bishop of London, meets a crowd of people seeking shelter from the force of the ice age’s storms in St.Paul’s Cathedral. The grand building has lost it’s windows to the storms and therefore is also filled with snow, but will provide a solid place to fortify and grow into a stronghold for the zealots of the Gear Grinders on their violent crusade against technology and the use of steam power.
Warbreaker - Straw Puppet // Fantasy / Environment / Mood / Storytelling
Inspired by the first scene of Brandon Sanderson’s fantasy novel Warbreaker.
I wanted to visualize some of the magic effects, described in the book, like the depletive extraction of colors as an agent of animation of dead things together with life force in the form of breath.
Mistborn - The Final Empire - Opening Scene // Fantasy / Environment / Mood
Inspired by the great fantasy novels of the “Mistborn” series by Brandon Sanderson, I wanted to give it a shot and visualise a bit of this fascinating world and chose the first scene of the first book “The Final Empire”.
If you have time, try these awesome books (or almost anything written by Sanderson), for the author brings some fresh wind into a genre, which is overloaded with rather uninspired stories in boilerplate fantasy worlds. Especially his extremely well thought through magic systems and world structure give the fantastic an almost palpable level of immersion, so really great stuff.
Scroll down for a little process breakdown.
Shroud - Arrival // Historical Middle Ages / Europe / Northern Italy / Black Death / Environment
Concept for a historical scene set in the middle ages during the time of the plague in northern Italy. A traveling physician arrives at sunrise in a small market town near a nobleman’s castle, which is severely haunted by the terrible disease.
The gif below the artwork details the creative process.
Shroud - The Doctor // Historical Middle Ages / Europe / Northern Italy / Traveling Physician / Character
Character concept for the traveling physician, his personal equipment and defensive weapons for dangerous journeys (versed in their use due to time served in the military).
The gif below the artwork details the creative process.
Scout Mech // Sci-fi / Vehicle / Mech / Scout Mech / Reconnaissance
Concept for a reconnaissance mech for an interstellar mercenary unit from multiple angles with unit insignia and tactical decals - first in schematic view, and below in an action shot.
Galata Hop - Character // Sci-fi / Cyberpunk / Istanbul / Character
Character concept for a little side project, created around the idea of isolating near future Istanbul due to political controversy with the European Union. A scenario similar to post world war 2 Berlin arises, with huge numbers of refugees crammed into the old city, creating whole quarters of vertically added slums on top of existing buildings.
A character design was needed to make use of the increased verticality of the setting, so I created Çekrige (Turkish for grasshopper), a cybernetically enhanced war-veteran, who works as a very agile courier of sorts by utilizing his specialized legs and a drone.
Below the final concept, a gif gives a little glimpse of the process steps involved.
Galata Chase // Sci-fi / Cyberpunk / Istanbul / Environment
Action shot of the character Çekrige in a typical adrenaline loaded chase through the district of Galata, right before catching the cable of his drone and escaping to the chaos of the upper levels slums.
Steampunk Asian Drive In // Fantasy - Scifi / Exterior / Transportation / Steamboats / Restaurant
Concept for a slightly fantastic steampunk scenario in which most transportation revolves around steamship traffic and therefore cities are often riddled with small to medium sized canals. Along those lots of restaurant specialize in the fast serving model of a drive-through for boats. Semaphores and other technical communications devices are used to collect orders and provide the sailors with their food in time for the pickup.
Training in Style // Fantasy / Interior
This piece was part of a concept for the liar of a dragon hunter crew, established in the ruins of an abandoned demon cultist sanctuary. The depicted room is used as a improvised gym for strengthening workouts between assignments.