... About GRIMM ODDS
Unreal 4 first person survival game evolving around Phillip Grimm, the chief engineer of mankind's first interstellar exploration mission. Crash-landed under mysterious circumstances on an alien planet, Phillip has to survive, piece together the events and find a way to get back home.
The Vehicles of GRIMM ODDS
For a Robinson-in-space story you need spaceships and if you want to show convincing wreckage of those, you have to know how they were structured in the first place in functional condition. That is why ‘make it believable’ was one of the main goals for all the tech design in GRIMM ODDS.
All artwork in this section has been created entirely by myself.
Esperance // Technology / Space Ship / Expedition Vessel / Exterior
Design for a manned interstellar exploratory vessel, sent on a 6 year flight to Alpha Centauri
// Technology / Space Ship / Expedition Vessel / Exterior Aft & Schematics
Drive section of manned interstellar exploratory vessel
Habitat Ring Wreckage // Technology / Space Ship / Wreckage / Habitat Ring
Design of crash landed wreckage part of expedition ship as source for salvaged resources
Shuttle Landed // Technology / Space Ship / Inter System Shuttle / Exterior / Landed
Exterior view of landed shuttle ready for loading operations
Shuttle Turn // Technology / Space Ship / Inter System Shuttle / Exterior / Maneuvering
Exterior of a shuttle craft maneuvering, depicting mechanism and functionality
Shuttle (Aft) // Technology / Space Ship / Inter System Shuttle / Exterior Aft
Aft exterior view of shuttle craft with main drive section
Shuttle Crash Site // Environment / Space Ship / Wreckage
Environment design for the player’s base camp site inside a wrecked shuttle - prior to any crafted cleanups
Auxiliary Robot // Technology / Mission Equipment / Support Robot
Design for a flight-capable support robot, doubling as transportation vehicle